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Basic FIBA rules will apply with the modifications listed below. Fairplay and sportsmanship should be a priority for players and coaches at all times.

Game Length: Four 10 minute quarters of running time. 

Clock Stoppage: The clock will stop for foul shots and in the last TWO minutes of the fourth quarter IF the score is within ten points. The referee will be responsible for ensuring that the clock is run correctly by the scorekeepers.

If Behind Schedule: If we fall too far behind the schedule, whips may decide to allow the clock to run during free throws or change the quarters to 8 minutes in length.

Warm up and Halftime: 5 minutes each

Time Outs: Two 60 second time outs in the first half and three 60 second time outs in second half. 1 time out is allotted per overtime period. A time out must be requested by the coach during a dead ball situation or after a made basket by the opposing team.

Alternating Possession: A jump ball starts the first half and all overtime periods; the second half and all held ball situations will use the “AP” arrow.

Penalty: A team will go into penalty on the 5th foul of each quarter. The opposing team will shoot two free throws on the 5th foul (and subsequent fouls).

Substitutions: Players must report to scorer’s table AND WAIT TO BE CALLED IN by the official. Either team may substitute on a dead ball situation but NOT after a made basket, nor between foul shots.

Shot Clock: The shot clock will be set to 24 seconds.  A reset of 14 seconds will occur on all offensive rebounds.  If there is no 24-second shot clock in operation, officials will call out “10 to shoot” to best help athletes.

Defence: Teams are allowed to run a full court press if they are not winning by more than 19 points. Should they be winning by 20 or more points, they should fall back into at least a half-court defence.  Sportsmanship in this issue is important.

Overtime: In the case of a tie, teams will be given a one-minute break followed by a three-minute overtime period. This procedure will be repeated until a winner has been determined. Overtime will begin with a jump ball.

Tie Breaker Formula: At the end of round robin play, if two teams are tied in the standings, the winner of their head-to-head game will be considered the higher placing team. If THREE teams are tied, the following rules will be used to determine the proper placing:
a) Head to head record between the tied teams
b) Teams will be ranked by point differential using only the games played between the tied teams
c) If still tied for two or more teams, then total points scored in all games played between the tied teams shall be used
d) If still tied for two or more teams, the point differential using all round robin games shall be used for remaining tied teams
​e) If still tied for two or more teams, the total points scored in all round robin games shall be used for remaining tied teams
f) Coin toss

We are focusing on good sportsmanship and having fun, and we expect ALL players and coaches to adhere to these principles! 



 2024 RULES 
Grade 9-12